![]() ![]() The claim to achieving a native 1920x1080 on both PS4 and Xbox One is also made, and certainly holds muster with our tests - the full HD standard giving each platform equal footing in terms of base image quality. So what do we have? The build under our magnifying glass is confirmed by Ghost Games as 99 per cent close to final, with only minor tweaks left ahead of its launch this month. While it's rare for a developer to make a concession like this ahead of a title's launch, the drive for parity across most of the game's design and visuals is still at the heart of the project. Suspicions are raised that this may be the case, following hints from producer Marcus Nilsson that Rivals may look "a little" better on one platform than the other - this superior version in fact sharing the graphical quality of the eventual PC version. However, given the series' strong history of platform parity - with PS3 and 360 releases of Most Wanted being almost like-for-like - do we dare to expect any clear performance leader with this new engine? But today we turn from shooters to racers coming from the newly-formed Ghost Games, Need for Speed: Rivals uses the very same Frostbite 3 engine to deliver a next-gen cops-versus-crooks chaser that blends single and multiplayer modes into one. Having convincingly toppled the Xbox One in terms of both resolution and performance, the PS4 release of Battlefield 4 stands as the first game to show a theoretical "on-paper" advantage manifest as a practical one. ![]()
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